

Units can now fight and spawn inside the villages without being trapped. This should fix many of the complaints about units getting trapped in the villages, especially explorers.
#GAMERANGER AGE OF EMPIRES 3 UPDATE#
Map went through an update making native villages have no obstruction.

Natives map was updated fixing a bug causing second deer herd to not spawn, and 3v3 map size was reduced to be closer to same size as 2v2 map. This should all help with overall balance.

Map size was reduced, tree placement and style was changed, trade route was adjusted to give coast players more room, ocean size was reduced, removed all fish and whales to reduce lag, and repositioned how and where goldmines spawn. The additional coding was the joint work of Mister SCP and Teutons. Placement of the natives tries to balance them in middle so they are obtainable by those that fight for them, changing the aspects of the game slightly.īoth maps use Furby_Killers and pftq's NR 45 Large Carolina map as a template, though the Natives map is heavily modified by this point. Inca, Tupi, Lakota, you name it they are there. The most significant change is the random natives that appear at the center of the map. It'll also keep people from blocking shipments with the blockade technology. This will keep people from abusing boats to transport units or shell your town from the water. It's a map that contains triggers that disable the building of docks, the researching of the blockade technology, and the disabling of the home city water flags. There are two maps included here: NR45CarolinaNoDocks NR45CarolinaNatives xml files into: documents/Age of Empires III/RM
